So I am recently attempting to conquer Sonic Generations with its 2D
and 3D levels in one game (and sometimes merging them seamlessly into
the other). Both of these types of levels were fun and had their pros,
but they also had their cons as well. It also got me thinking as to
which one is better. After all, it even seems that video game
developers are having a hard time choosing which one to implement into
their game.
While it is true that some 2D games have other directions you must
follow, the basic rule applies that you must keep moving
forward....which is usually right. For example, games such as
Castlevania can take you into more than one direction, but you are
always making progress--one screen to the next as you make your way to
Dracula's lair. In short, nearly all 2D games have one ending goal in
mind, so there is no mandatory need to waste time searching for stuff if
you are on a speed run. The simple direction also caters to newcomers
to gaming.
Traps and enemies can be seen all around your character in the
environment, helping you to plan out and strategize your way ahead. It
also usually allows it to be YOUR fault if you get hit be something.
The major plus about this is that you can see what's BEHIND you, too.
So there is no excuse when something comes up from behind you and tries
to take a stab at you. Contra is a great example of this. It's a
tough game, but the 2D environment shows you what hazards lie all around
you. 2D also gives you a better sense of the environment than FPS
games can. You can't exactly see all around you in the same time in
Call of Duty unless you have SUPER HIGH sensitivity!
Let's face it, sometimes it's simply fun to play an unrealistic world
if done right. 2D games make this transition more easily than 3D games
can since 2D isn't very realistic to begin with. This works great with
a game such as Rayman Origins where the entire game is unrealistic yet
in a very good quality. 2D helps to make this connection since it fits
the unrealistic world in a deep level.
Since 2D games are so simple, they are easier to make---and usually
cheaper these days too. It's gotten to the point that many 2D homebrew
games have hit the market such as Battle Kid (I really want to play that
game, you have no idea). There are a good number of user-friendly 2D
engines that can be used to create your own levels such as a Mario level
creator. Heck, Little Big Planet FLOURISHES on this prospect since
the main deal with that game is that you get to play user-generated 2D
levels!
If it's one thing I'm not a fan of when it comes to 2D games, it's
hidden items in a cheap spot. Megaman X and Metroid are big offenders.
It becomes worse when there is no checklist or some sort of map, since
more 2D games have no maps than 3D games do. They also seem to be more
cheaply hidden in 2D games as well to the point that you just have to
stare at some item someone reveals and you say, "HOW ARE YOU SUPPOSED TO
KNOW THIS?" This wouldn't be so bad if they were, well, secret items
but it's not cool when it's mandatory. I was literally stuck in Metroid
Fusion for an hour just because I didn't see a speck on the ground.
Hidden enemies tend to blend in walls quite well in 2D games more than
in 3D games for some reason...
This can turn off some gamers, I am sure. Some people like to be
able to play as if they are in real life, such as 3D environments or a
1st Person perspective---hence why a franchise like Call of Duty is so
ridiculously popular. After all, like I've said before in a previous
blog, people always had their "cameras" locked into their heads, so why
not games?
Bullet hell sucks....so do screen-filling attacks that take a miracle
to dodge. It's a poor replacement for fair difficulty. I mean,
there's only that locked in amount of space on the screen that you can
go on. In 3D, you can usually escape from said attacks. 'Nuff said.
This right here is the best advantage that 3D has going for. So many
various genres (and even hybrids of genres) have been spawned from the
3D games. For instance, there's FPS, RPG, JRPG, racing, sports, hack
and slash, beat em up, simulation, puzzle (I know there's 2D ones but
bear with me), adventure, etc. 3D also has its own platformers and
shoot em ups as well, so it also hogs anything that the 2D side has
going for. 3D takes these genres to a whole new level---and a dimension
as well, and thus making gaming genres better.
People like graphics, good graphics in particular. 3D has a much
greater chance to offer it. Uncharted 3 is a great example of this.
People state that video games are becoming an artform, and if so, then
3D games offer a MUCH bigger canvas to create on. 3D games tend to be
far more graphically appealing than 2D games offer. Hence why most 3D
triple A games are released more onto more powerful consoles and gaming
engines. ....This might be why most of those said games aren't on the
Wii. .........*warlock punches*
In a 3rd Person 3D game, there is little excuse if you are caught in a
trap or surprised by something, especially if there is a 360 degree
camera in the game. A good example of this is Metal Gear Solid 4. For a
stealth game, 3D is perfect since it not only allows you to escape
detection in a far greater number of ways than in 2D, but it allows you
to see behind walls and corners. True, 1st person games don't get this
benefit, but 3rd Person does and thus, 3D flourishes.
People want longer games, and 3D games offer this. No more shall you
be able to sit through a game and sit through it in one sitting, for 3D
games offer 20 hour or longer games. This offers more bang for your
buck, as players are able to experience more levels, more...well...3D
space, more things to discover, things to do, things to collect, you get
the idea. A great example of this is Skyrim or Minecraft. These 3D
games offer many different styles of gameplay that is more suited to the
player, which is another plus for 3D gaming. You don't always have to
go on a one-way trip to the final boss....spend some time admiring the
sights and such.
Games cost money. 3D games usually cost more money. Gamers like to
play a new game ASAP. 3D games usually get delayed and take longer to
make due to their complexity. You get the picture.
.......'tis sad day indeed. 3D game controls generally are far more
complex than 2D games are...not to mention that the objectives are also
usually more complicated. Instead of putting in an instruction
booklet, we now have hour-long tutorials that usually MUST be played in
the game. Video game developers....this is not fun....if you are going
to make an in-game tutorial, then at least make it optional. No one
wants to sit through a lesson for an hour before the game actually has
to start.
These days, there a bunch of cruddy 3D games out there and.....hold
up....I have a flashback of cruddy 2D games as well. .....Scratch this.
This is a big problem that 3D games can have. 2D cameras are usually
locked in on the player and can get the job done. HOWEVER, locked on
cameras for a 3D game is generally not a good thing. After all, what if
a player wants to go around a corner...or just simply get a better
angle while fighting an enemy? Epic Mickey has a crappy camera, and
even good 3D games may even be hindered one moment or another by and
uncooperative camera. We've all been there... I always suggest 3D
games to have a 360 degree camera at all times if they can. Some
cameras do have a lock on system...which generally does work well.
However, I sometimes can't help but feel that after I lock on to
something, that I can just button mash my way to victory.
Water levels usually aren't too fun. 3D water levels suck harder.
Not only do they feel slower, but the controls for swimming are usually
ATROCIOUS. Imagine being able to go in ANY direction you wish to on a
controller. Yeah, not too easy. Conker's Bad Fur Day also has a rather
terrible water level to boot too.
2D? Or 3D?
2D has been there since the beginning of gaming in the arcade days.
It wasn't until about.....eh....the mid 90's until 3D actually was good
enough to compete. But newer doesn't always necessarily mean better,
and you can't teach old dogs new tricks either. Therefore, it's time to
delve into this conundrum and figure which one is better! First
off....
2D
ADVANTAGES:
2D has far more basic controls than 3D and is therefore (often) does not require large tutorial.
Now go fight monsters!
Don't you miss those days when anyone can just pick
up a game and just...play it? While there are some 3D games out there
are "pick up and play" games such as Super Mario 64, there are many more
controls involved. In 2D games, all you need is a D-Pad, some buttons
for jumping or attacking or shooting, and you're set. It's odd to
think that these simple games have such elaborate manuals to read
anyway...but it's still cool and I shouldn't complain about that. 2D
games are also simple enough for newcomers to play---so even your
grandparents can play!
2D usually has one simple goal in mind---go right.
Things can be seen behind you, above you, and below you more easily in walls in 2D.
2D generally feels as if it has fair difficulty.
Megaman 9---the game that Stickman can't beat trololololol
It's difficult to explain, but 2D just feel more....fair whenever I
die from something. The best way I can explain this is that I feel
slightly more frustrated whenever I die in a 3D game than in a 2D game.
It might be a myriad of factors, but 2D just feels more fair while
gaming. You might disagree with me with super hard games such as
Megaman 9's tricks and traps but I say that the attacks of enemies and
the placement of the hazards in the environment are more fair and
predictable in this game than...say the typical 3rd Person 3D Shooter.Since 2D is not very realistic in our point of views, 2D allows games to break into an "ideal" non-realistic world.
2D games are easier to make.
DISADVANTAGES:
Bottomless pits are harder to recognize in 2D.
Usually it's good to assume that any bottomless pit
you face means instant death....but how are you sure? The only true way
to find out is if you take that leap of faith. It's also rather
aggravating when you jump down into what you think is a bottomless pit
but it takes you to a secret path OR you jump down into something that
you think is a secret area only to realize that it is a pit of death.
In 3D games, at least you can look down them to see if they are death
pits or not. At least some 2D games let you wall jump or have a dark
outline around them to symbolize that it's not a good idea to go down
there. But still...
Only so much can be seen on the screen and in the background.
Look how big they are in comparison to the screen!
Games such as Megaman 7 in particular, Goemon's Great Adventure,
Sonic Advance 2, and shoot em ups (ESPECIALLY shoot em ups) are guilty
of this. They are good games, but it gets annoying when it comes to
this fact. On-screen characters and enemies take up too much of the
screen to the point that you can't visualize the background. The screen
itself also feels particularly smaller than it should be in more 2D
games than 3D games. It really becomes a problem when you run into
enemies that can't see in time since the screen is so small! Sonic
Advance 2....so many needless deaths.Hidden items and enemies can be hidden in ways that feel borderline cheap.
Not very realistic...period.
2D games are slightly more limited in terms of having more genres.
Nearly all true 2D games are either platformers,
shoot em ups, fighting games, and RPGs if you stretch it a bit. Other
genres are like a hybrid, or use a top down down view. Technically, top
down view games are NOT 2D games---they are just primitive 3D games.
Don't believe me? It's hard to explain, but in 2D games, there is only
length and width, but in a top down view, there is another direction you
can go through that's not right or left---practically "into the
screen". You also have floors in top down view games and there are
quite a few you can jump in as well. Therefore, all of those top down
view games that you enjoyed as child were 3D all along. I'm an evil
dark lord, I know....MWAHAHAHAHAAA!!! Wait....does that mean that shoot
em ups are 3D? .....Don't think too hard. Moving on.
Not much breathing room on the screen. (AKA Bullet Hell)
3D
ADVANTAGES
More realistic.
Pictured: A video game image.
Like I said before, people generally like a game that oozes as if it
is believable and realistic, and 3D games offer this not only in camera
perspective, but in being able to reenact events that could happen in
real life. That's why so many 3D war, driving, sports, or simulation
games are made, because people want to do the same things in games....I
suppose. I mean, why else are these games so popular?It relatively has the capability to have more genres.
Background and world has more depth, meaning that there is more to explore.
3D gives you yet another dimension to explore in
games, which is certainly good news for adventure games and RPGs. This
also increases play time, and it gives you more realms to experience and
withhold. For example, Zelda 2 can be beaten in about 3 hours while
Ocarina of Time can be beaten in around 12. Quite a big jump if you ask
me. 3D also helps out in sandbox games into giving you more room to
create and discover. Batman: Arkham City and Grand Theft Auto generally
supply larger worlds than 2D games can offer since there is height
involved. Immersing into the game with a larger world is much easier,
and therefore it is much easier to immerse into a 3D game.
Graphically has the capability to be more impressive and thus can suck you in.
There is little excuse if you get hit by a hidden hazard or enemy relatively. (3rd Person more so)
Games are generally longer and have higher quality than 2D games.
DISADVANTAGES:
Games take longer to make and they usually are more expensive.
The control scheme and goal is usually more complicated, meaning that a bigger tutorial is needed.
TOO BAD there usually aren't ANY tutorials these days!
UGH. This is the WORST thing that has happened with 3D gaming. The
time when we NEED these tutorials for the game in the form of an
instruction booklet.....they're not there. Instead, we get this sad
little thing as a back up...3D games are generally more hit-and-miss than 2D games are.
The camera can be a BIG issue.
Things in the distance can pop up unexpectedly.
This is more common in older 3D games, but it can
happen these days as well. 3D racers are usually guilty of this. While
still a fun game, Episode 1 Racer for the N64 has hazards that pop out
of nowhere and can make you explode in an instant! Another example is
when you search for 100 coins in a stage in SM64. I swear that some of
those coins don't pop up unless you are RIGHT NEXT TO IT. Who knows?
Maybe it's just the N64. However, I do remember a review on
ScrewAttack that mentioned that LA Noire had this problem while
driving.... : /
Water levels generally suck harder in 3D games.
THE VERDICT:
Before I started this list, I was probably going to chose 2D.
HOWEVER, I felt that 3D won by a hair since it has more genres to
offer, and thus can appeal to a wider audience. Also, while 2D may have
been better for the longest time, it no longer is. That is why more 3D
games are making a small fortune these days, because they are better.
At first I thought that 3D may be a gimmick, but the 3DS has disproved
that....as well as 3D games in general. 3D gaming may feel more
complex, but the complexity is well worth it in the end.
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